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    <title>Ddr on Daniel Hacks It</title>
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      <title>Delay Effect Implementation</title>
      <link>https://danielhacks.it/blog/20250614_delay_for_the_guitar_effect/</link>
      <pubDate>Sun, 14 Jun 2026 19:40:36 +0200</pubDate>
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      <description>&lt;h2 id=&#34;introduction&#34;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;While keeping sight of my target when doing this project, there were some components on the Arty that I don&amp;rsquo;t really know how to use. One of this was the DRAM mounted on the board. Hence, I wanted to implement the most obvious effect that needs some kind of memory of previous samples.&lt;/p&gt;
&lt;p&gt;Basically the delay will take at some point of the chain the samples at a rate of 48KHz, store them in a circular buffer in RAM and set up a memory pointer for reading at some distance of the writing pointer in such a way that the reading is yielding back audio from the past. The maths for this are quite simple in the end, with a sampling rate of 48KHz every memory address of distance between read and write adds ~20.8 microseconds of delay. So let&amp;rsquo;s say I want a delay of up to ~2 seconds we will need 192000 bytes of memory. It&amp;rsquo;s honestly not even that much when the mounted memory is 1GByte.&lt;/p&gt;</description>
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